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	<url>
		<loc>https://www.profmakesgames.com</loc>
		<lastmod>2026-06-12</lastmod>
		<changefreq>daily</changefreq>
		<priority>1.0</priority>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image01.jpg</image:loc>
			<image:title>Cover image from the game &quot;Concord,&quot; featuring playable characters Haymar, Lennox, and StarChild posing with their weapons</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image07.jpg</image:loc>
			<image:title>Cover image for Destiny 2: Forsaken, showing a Guardian walking away from the camera carrying the body of Cayde-6</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image08.jpg</image:loc>
			<image:title>Cover Image from Destiny 2, showing a warlock, titan, and hunter posing with weapons while antagonist Gaul poses in the background behind the logo.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image31.jpg</image:loc>
			<image:title>Cover image for Destiny 2: Beyond Light, showing a hunter, warlock, and titan moving through a snowscape, using statis abilities</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image20.jpg</image:loc>
			<image:title>Cover image for the game Hyper Light Drifter, showing the drifter slashing his glowing sword through various encroaching enemies.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image09.jpg</image:loc>
			<image:title>Cover image for the game Sunset Overdrive, featuring a player character with an outrageous gun, surrounded by chaotic characters and enemies from the game.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image10.jpg</image:loc>
			<image:title>Cover image for the game Resistance 3. A chimera skull over an orange background, where the teeth create the NYC skyline. In the foreground, Joe Capelli walks away from the viewer.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image23.jpg</image:loc>
			<image:title>Cover image for the game Resistance 3. A chimera skull over an orange background, where the teeth create the NYC skyline. In the foreground, Joe Capelli walks away from the viewer.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image12.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/gallery02/ad561c69.jpg</image:loc>
			<image:title>*Screenshot from an early prototype. The origin of the cone is set to the position of the 3P gun. This looks correct to other players, but for the 1-0FF player, it looks like the cone is originating from much lower on the screen.*</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/gallery01/186e9f48.jpg</image:loc>
			<image:title>In the final version, the circled area is not entirely accurate -- if you were to go right up to this spot and shoot into it, the bullets would technically not hit the cone. However, that use case is extremely rare and difficult to see, so it was a trade-o</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image02.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image16.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image17.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image18.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image19.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image03.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image04.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image05.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://www.profmakesgames.com/assets/images/image15.jpg</image:loc>
			<image:title>A graphic showing a side view of the character, his gun and the cone, plus the position of the gun in 1P space (up near his eyes) which creates a gap between the gun barrel and the cone origin.</image:title>
		</image:image>
	</url>
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